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“Life is not fair, and neither is Rust” (Reddit, 2016) The natural…
A game where Silent Hills meets Kahlil Gibran’s ‘The Prophet’. Our new…
In this video I talk about the nature of design…
In this set of videos I go through the process of creating Player Experience Design Patterns for the creation of a Note and Journal system.
“When people play games, they have an experience. It is this experience that the designer cares about. Without the experience, the game is worthless.”
But what is this experience he talks about?
The MDA model gives us the three lenses through which to view a video game: Mechanics, Dynamics and Aesthetics.
The discipline of video game design has no clear identity, and this is where the real problem lies.
December 2001, Edward Castronova In March 1999, a small number of Californians…
February 11, 2015 | By Gary Napper This is a great article…